Where most role-playing journeys are inspired by medieval motifs, building worlds out of swords, bows, armored heroes, wizards, monarchies, and towns stripped of commonplace technology, the Mother franchise subverts those concepts. The shared quirks start and go through the setting, which is the one element that set EarthBound apart from pretty much every other RPG ever released, turning it into a curious and brightly shinning gem that succeeds mightily despite its technical simplicity. Mother 3 is, at the same time, decidedly similar and completely different from EarthBound, its predecessor and a game whose catastrophic commercial run back in 1994 on the Super Nintendo did not stop a cult of unparalleled devotion and enthusiasm to develop around it. One of Nintendo’s greatest storytelling achievements
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